RACEXN / THE GRIP KIT

TAKE THE GRIP.
FEEL THE MOMENT.

A dedicated handlebar simulator. Explore a directional nudge, a braking cue and the texture of the trail through your hands.

Explore the separate Pedal Kit ↓
THE GRIP KIT / INTERACTIVE EXPERIENCE
THE GRIP KIT
RaceXn handlebar simulator with black grips, brake levers and an alpine reference replay
EXPLORE THE GRIPS
THE GRIP KIT / HANDLEBAR SIMULATOR

EXPLORE THE FEELING

Try your timing ↓
GRIP SIGNAL / ILLUSTRATIVE

Choose “Brake now”, “Release”, “Left” or “Right”. Watch the grips pulse in distinct patterns, then try the cue challenge.

LEARN THE SIGNAL. RECOGNISE THE MOMENT.

BRAKE. RELEASE.
FIND YOUR DIRECTION.

Learn the four visual cue patterns on the grips above. Then hide the labels and see which one you recognise.

Session label: bare hands.

Brake nowTwo short bursts · both grips
ReleaseOne long fading pulse · both grips
Left / RightThree short pulses · that grip
VISUAL CUE CHALLENGE

Ready? Watch a cue without its name, then choose your answer.

0 correct / 0 attemptsResults appear after your answer.

This screen tests recognition of visual patterns. Glove selection labels your session; it does not simulate glove transmission. Physical cue recognition and reliability must be measured with the actual grips and gloves.

Interactive experience · visual feedback only · no connected hardware

Explore the Grip Kit ↗Build with us ↗
LEARN THE MOMENT×FEEL THE TIMING×CHASE YOUR REFERENCE×GO AGAIN

THE RIPPLEXN FAMILY

ONE RIDER.
A CONNECTED EXPERIENCE.

Give the rider an identity. Give the run a story. Bring its timing into practice.

THE CONNECTING PLATFORM

The wider vision: bring identity, observations and physical signals together, then turn them into experiences people can use.

Explore RippleXn ↗
RIPTAGS / THE PHYSICAL CONNECTION

Your session starts with a tag.

Give a rider, piece of equipment or station a digital starting point. A RipTag could open the right page and connect that physical moment to its session context.

Explore RipTags ↗

Explore the connected product family. Availability and integrations are confirmed for each setup.

A COMPLETELY SEPARATE SIMULATOR

YOUR FEET.
THEIR RHYTHM.

The Pedal Kit is its own standalone training station. Explore cadence and event-linked tactile cues through a dedicated crank and flywheel station.

THE PEDAL KIT / STANDALONE SIMULATOR
THE PEDAL KIT
Standalone RaceXn pedal simulator with two bicycle pedals, a compact base and a spoked flywheel, with no handlebars
EXPLORE THE RHYTHM
THE PEDAL KIT / STANDALONE TRAINER
ILLUSTRATIVE CRANK RHYTHM60 rpm

Ready to replay

PEDAL SIGNAL / ILLUSTRATIVE

Replay a cadence-linked cue. This is a separate training station; pedal resistance requires a dedicated control mechanism.

Separate fixture. Separate inputs. Separate feedback.
Both kits could use the RaceXn training interface; no physical connection is assumed.

Explore the Pedal Kit ↗

LESS GUESSWORK. MORE CONNECTION.

YOU CAN WATCH
A THOUSAND RUNS.
WHAT IF YOU COULD
FEEL THE TIMING?

RaceXn brings a new approach to practising sport away from the course.

Pair reference footage with tactile cues through a sport-specific simulator. Watch the movement, experience a timing prompt, and repeat your own response.

Our ambition: work with elite athletes and technology suppliers to turn exceptional technique into accessible practice experiences.

Start with a single braking moment ↘

01 / YOUR TRAINING DASHBOARD

SEE THE CUE.
FIND YOUR TIMING.

A sample practice station. Replay the reference, capture your input and review the timing difference. Your attempts stay in this page.

RXYOUR PRACTICE SESSIONLOCAL DEMO · SYNTHETIC REFERENCE
Back to the Grip Kit ↑
ATTEMPTS CAPTURED0This page only
LAST TIMING DIFFERENCE—Against the synthetic cue
NEAREST MATCH—Smallest absolute difference
ACTIVE STATIONMTBVisual simulation
RACEXN / TIMING LAB
DOWNHILL / CORNER ENTRYSCHEMATIC REFERENCE
ONE MOMENT.
MAKE IT COUNT.
REFERENCE SEQUENCE0.00 / 6.00 s
THE KIT EXPERIENCE

Feel when
braking begins.

○ WAITING FOR THE CUE

A timed pulse through the grip could mark the braking input in a reference run.

This preview uses light and animation. No hardware is connected and no physical haptic effect is produced.

Start with the reference, then try your timing.

Your timing trace.

EARLY ← REFERENCE → LATE
REFERENCE / 0 ms

Complete an attempt to plot your timing.

Dots show your actual inputs in this demo. Position is relative to the synthetic cue.

Session history.

No attempts yet. Select “Try my timing” above.

Illustrative sequence, not athlete data. Your result is a browser input-time difference from a simulated cue, not a calibrated reaction-time or sporting-performance measurement.

02 / YOUR SPORT. YOUR SETUP.

BIG AMBITION.
A KIT YOU CAN TOUCH.

Start with a focused practice station. Choose a direction and help shape the first production kit.

Separate RaceXn pedal simulator
THE PEDAL KIT
PEDAL / 02

CYCLING / CADENCE

The Pedal Kit.

A standalone pedal-and-flywheel station for exploring cadence and tactile rhythm cues. Supplied independently of the Grip Kit.

  • Dedicated crank + pedal fixture
  • Spoked flywheel + rotation sensing
  • Cadence-linked cue exploration
EXPLORE THE RANGE
STRIKE / 03

RACKET SPORTS

The Strike Kit.

A grip-based approach to connecting a reference stroke with tactile contact and rhythm cues.

  • Sport-specific handle
  • Contact timing + sequencing
  • Video-linked practice sessions
EXPLORE THE RANGE
STANCE / 04

BOARD SPORTS

The Stance Kit.

A stationary platform for exploring contact cues and movement sequences from a reference.

  • Platform + sensing
  • Sequence-based feedback
  • Repeat practice away from the slope

Kit contents, compatibility, pricing and delivery are confirmed in your written specification. Enquiries carry no payment or order commitment.

THE RACEXN LOOP

ONE REFERENCE.
YOUR NEXT ATTEMPT.

01

Watch.

Understand the movement through a clear reference replay.

02

Feel.

Explore a tactile cue linked to a specific moment.

03

Respond.

Repeat your input and compare its timing with the reference.

04

Go again.

Review the difference. Adjust. Repeat the sequence.

03 / FOR THE PEOPLE BUILDING WHAT COMES NEXT

YOU MAKE IT
POSSIBLE.
WE MAKE IT
AN EXPERIENCE.

A real application for your sensing, actuation and connectivity technology.

We are looking for component suppliers, haptics specialists, manufacturing partners and athletes to help build the first RaceXn simulator.

RaceXn brings the product experience, interactive replay and sports-content format. Partners help select, integrate and validate the hardware.

Talk to us about partnerships ↗
01 / HAPTICS

Make the cue tangible.

Evaluate actuators, drivers and control software in a grip people can hold.

02 / SENSING

Measure what happened.

Capture input timing and calibrated response data against a shared clock.

03 / PRODUCTION

Build a repeatable kit.

Resolve mounting, durability, assembly, cost and support for a defined buyer.

THE FIRST ENGINEERING BRIEF

One handlebar.
One braking sequence.
One measurable experience.

Build: stationary grips, candidate actuator, driver, input sensor and video-linked controls.

Verify: command-to-grip latency, repeatability, cue recognition and mechanical fit.

Decide: target customer, kit price, bill of materials, licensing and production cost.

How could the physical kit create the feeling?

Precisely controlled vibrations at the grip can create tactile impressions such as a pulse, texture or directional nudge. The actuator, control signal, mounting and contact with your hand all shape the experience.

The separate Pedal Kit explores cadence, wheel rotation and event-linked feedback. It is an independent fixture and is not attached to the Grip Kit. Rotation sensing provides input; a suitable actuator delivers the tactile cue. A separate controlled-resistance mechanism would be required to recreate pedal load or brake resistance.

The images and animations explain the experience. Hardware specifications and supported functions are agreed for each kit.

04 / LET’S BUILD YOUR NEXT LEVEL

YOUR SPORT.
YOUR RACEXN.

Choose a kit or tell us how you could help build it. We’ll agree the specification, price and next step before any commitment.

This prepares an email in your email app. Nothing is sent or stored by this page.

BEFORE THE
FIRST RUN.

How do I order a kit?

Enquire about your preferred kit. Pricing, delivery and the kit specification are confirmed in writing before an order is accepted.

Will this make me better at my sport?

RaceXn is designed around repeat timing practice and feedback. Real-world sporting results vary; the interactive demo does not establish a performance improvement.

Are the references from elite athletes already?

The interactive demo uses synthetic reference timing. Athlete partnerships and reference-content rights remain to be agreed. No athlete endorsement is implied.

Does the website make my phone or controller vibrate?

No. This preview uses product renders and visual cue traces. The intended kit would use dedicated haptic hardware chosen and validated with suppliers.

How does RaceXn relate to JumpXn?

RaceXn focuses on simulator kits and practice experiences. JumpXn focuses on sports participation, crews, replay and content. RipTags provide the physical entry point; RippleXn is the wider connecting platform vision. Explore the connected family above.