MTB + BMX
The Grip Kit.
A stationary handlebar station for exploring braking and take-off cues alongside a reference replay.
- Handlebar + haptic interface
- Reference playback + input capture
- Repeatable timing practice
RACEXN / THE GRIP KIT
A dedicated handlebar simulator. Explore a directional nudge, a braking cue and the texture of the trail through your hands.
Explore the separate Pedal Kit ↓
Watch the grip pattern. Which cue is it?
EXPLORE THE FEELING
Choose “Brake now”, “Release”, “Left” or “Right”. Watch the grips pulse in distinct patterns, then try the cue challenge.
LEARN THE SIGNAL. RECOGNISE THE MOMENT.
Learn the four visual cue patterns on the grips above. Then hide the labels and see which one you recognise.
Session label: bare hands.
Ready? Watch a cue without its name, then choose your answer.
This screen tests recognition of visual patterns. Glove selection labels your session; it does not simulate glove transmission. Physical cue recognition and reliability must be measured with the actual grips and gloves.
Interactive experience · visual feedback only · no connected hardware
THE RIPPLEXN FAMILY
Give the rider an identity. Give the run a story. Bring its timing into practice.
Give a rider, piece of equipment or station a digital starting point. A RipTag could open the right page and connect that physical moment to its session context.
Explore the connected product family. Availability and integrations are confirmed for each setup.
A COMPLETELY SEPARATE SIMULATOR
The Pedal Kit is its own standalone training station. Explore cadence and event-linked tactile cues through a dedicated crank and flywheel station.

Ready to replay
Replay a cadence-linked cue. This is a separate training station; pedal resistance requires a dedicated control mechanism.
Separate fixture. Separate inputs. Separate feedback.
Both kits could use the RaceXn training interface; no physical connection is assumed.
LESS GUESSWORK. MORE CONNECTION.
RaceXn brings a new approach to practising sport away from the course.
Pair reference footage with tactile cues through a sport-specific simulator. Watch the movement, experience a timing prompt, and repeat your own response.
Our ambition: work with elite athletes and technology suppliers to turn exceptional technique into accessible practice experiences.
Start with a single braking moment ↘01 / YOUR TRAINING DASHBOARD
A sample practice station. Replay the reference, capture your input and review the timing difference. Your attempts stay in this page.
A timed pulse through the grip could mark the braking input in a reference run.
This preview uses light and animation. No hardware is connected and no physical haptic effect is produced.
Complete an attempt to plot your timing.
Dots show your actual inputs in this demo. Position is relative to the synthetic cue.
No attempts yet. Select “Try my timing” above.
Illustrative sequence, not athlete data. Your result is a browser input-time difference from a simulated cue, not a calibrated reaction-time or sporting-performance measurement.
02 / YOUR SPORT. YOUR SETUP.
Start with a focused practice station. Choose a direction and help shape the first production kit.
MTB + BMX
A stationary handlebar station for exploring braking and take-off cues alongside a reference replay.

CYCLING / CADENCE
A standalone pedal-and-flywheel station for exploring cadence and tactile rhythm cues. Supplied independently of the Grip Kit.
RACKET SPORTS
A grip-based approach to connecting a reference stroke with tactile contact and rhythm cues.
BOARD SPORTS
A stationary platform for exploring contact cues and movement sequences from a reference.
Kit contents, compatibility, pricing and delivery are confirmed in your written specification. Enquiries carry no payment or order commitment.
THE RACEXN LOOP
Understand the movement through a clear reference replay.
Explore a tactile cue linked to a specific moment.
Repeat your input and compare its timing with the reference.
Review the difference. Adjust. Repeat the sequence.
03 / FOR THE PEOPLE BUILDING WHAT COMES NEXT
A real application for your sensing, actuation and connectivity technology.
We are looking for component suppliers, haptics specialists, manufacturing partners and athletes to help build the first RaceXn simulator.
RaceXn brings the product experience, interactive replay and sports-content format. Partners help select, integrate and validate the hardware.
Talk to us about partnerships ↗Evaluate actuators, drivers and control software in a grip people can hold.
Capture input timing and calibrated response data against a shared clock.
Resolve mounting, durability, assembly, cost and support for a defined buyer.
THE FIRST ENGINEERING BRIEF
Build: stationary grips, candidate actuator, driver, input sensor and video-linked controls.
Verify: command-to-grip latency, repeatability, cue recognition and mechanical fit.
Decide: target customer, kit price, bill of materials, licensing and production cost.
Precisely controlled vibrations at the grip can create tactile impressions such as a pulse, texture or directional nudge. The actuator, control signal, mounting and contact with your hand all shape the experience.
The separate Pedal Kit explores cadence, wheel rotation and event-linked feedback. It is an independent fixture and is not attached to the Grip Kit. Rotation sensing provides input; a suitable actuator delivers the tactile cue. A separate controlled-resistance mechanism would be required to recreate pedal load or brake resistance.
The images and animations explain the experience. Hardware specifications and supported functions are agreed for each kit.
04 / LET’S BUILD YOUR NEXT LEVEL
Choose a kit or tell us how you could help build it. We’ll agree the specification, price and next step before any commitment.
Enquire about your preferred kit. Pricing, delivery and the kit specification are confirmed in writing before an order is accepted.
RaceXn is designed around repeat timing practice and feedback. Real-world sporting results vary; the interactive demo does not establish a performance improvement.
The interactive demo uses synthetic reference timing. Athlete partnerships and reference-content rights remain to be agreed. No athlete endorsement is implied.
No. This preview uses product renders and visual cue traces. The intended kit would use dedicated haptic hardware chosen and validated with suppliers.
RaceXn focuses on simulator kits and practice experiences. JumpXn focuses on sports participation, crews, replay and content. RipTags provide the physical entry point; RippleXn is the wider connecting platform vision. Explore the connected family above.